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		<title>BScaleChannel</title>
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		<h1>BScaleChannel</h1>
		<p>Inherites from <a href="BChannel.html">BChannel</a></p>
		<h2>public</h2>
		<table id="public"><tr><td align="right"></td><td><a href="#BScaleChannel()">BScaleChannel</a>();</td></tr>
			<tr><td align="right"></td><td><a href="#~BScaleChannel()">~BScaleChannel</a>();</td></tr>
			<tr><td align="right">void </td><td><a href="#addKeyframe(float, const BVector&)">addKeyframe</a>(float time, const BVector& scale);</td></tr>
			<tr><td align="right">void </td><td><a href="#addKeyframe(const BVectorKeyframe&)">addKeyframe</a>(const BVectorKeyframe& keyframe);</td></tr>
			<tr><td align="right">virtual bool </td><td><a href="#insertKeyframe(float)">insertKeyframe</a>(float time);</td></tr>
			<tr><td align="right">virtual bool </td><td><a href="#removeKeyframe(float)">removeKeyframe</a>(float time);</td></tr>
			<tr><td align="right">virtual int </td><td><a href="#keyframeCount()">keyframeCount</a>() const;</td></tr>
			<tr><td align="right">virtual const BVectorKeyframe& </td><td><a href="#keyframe(int)">keyframe</a>(int index) const;</td></tr>
			<tr><td align="right">virtual bool </td><td><a href="#accept(BObject*)">accept</a>(BObject* object);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#apply(BObject*)">apply</a>(BObject* object);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#fresh(double)">fresh</a>(double time);</td></tr>
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		<h2>protected</h2>
		<table id="protected"/>
		<div id="desc">
			<h2>Detailed Description : </h2>
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		<h2 id="docs">Member Function Documentation</h2>
		<div id="BScaleChannel()">
			<h3>BScaleChannel();</h3>
		</div>
		<div id="~BScaleChannel()">
			<h3>~BScaleChannel();</h3>
		</div>
		<div id="addKeyframe(float, const BVector&)">
			<h3>void addKeyframe(float time, const BVector& scale);</h3>
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		<div id="addKeyframe(const BVectorKeyframe&)">
			<h3>void addKeyframe(const BVectorKeyframe& keyframe);</h3>
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		<div id="insertKeyframe(float)">
			<h3>virtual bool insertKeyframe(float time);</h3>
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		<div id="removeKeyframe(float)">
			<h3>virtual bool removeKeyframe(float time);</h3>
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		<div id="keyframeCount()">
			<h3>virtual int keyframeCount() const;</h3>
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		<div id="keyframe(int)">
			<h3>virtual const BVectorKeyframe& keyframe(int index) const;</h3>
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		<div id="accept(BObject*)">
			<h3>virtual bool accept(BObject* object);</h3>
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		<div id="apply(BObject*)">
			<h3>virtual void apply(BObject* object);</h3>
		</div>
		<div id="fresh(double)">
			<h3>virtual void fresh(double time);</h3>
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